The game itself picks up right as the ship reaches the gloomy island. You open your eyes to see the world through the perspective of Jack, just as he's being lowered in a rowboat, along with Denham, Ann, and a pair of sailors, to set forth for the shore. It's stormy waters, and sure enough, things go awry when large chunks of rock begin plummeting into the sea, right near your boat. You wake up on the beach, with the almost angelic Ann standing over you. You're marooned, confused, and wondering what those horrible, beastly shrieks are that are coming from further within the island. All this happens before you even pick up a weapon, and you'll honestly spend the first 10 minutes or so of the game just looking around, taking in the scenery and gaining your bearings. http://www.fut15mall.com/
In fact, you'll probably do a lot of sight-seeing in King Kong, partially due to the excellent graphics (which we'll get to later), and also because there isn't anything on the screen to distract you from the enemies and scenery in front of you. There's no heads-up display of any kind. You gauge how much health you have via a screen effect that flashes the screen red when you're injured. When in such a state, you need to get away from the action briefly to heal up. If you take another major blow while things are still flashing, you'll die. Ammo is kept track of via verbal cues from Jack. Every time you reload, he says out loud if he's got enough ammo, or if he's starting to run dry. It's a great system, really. You won't ever feel like you're missing a HUD, since these subtle methods of information really keep you in the loop.