[IMG]http://www.theeca.com/newsletters/securom.jpg[/IMG]2K Games announced this week that BioShock 2 will be available for pre-order on Steam, and that the game would be protected by SecuROM DRM software, much to the dismay of gamers who had negative SecuROM experiences with the first BioShock (which launched with an activation limit).
In response to the uproar, 2K Community Manager Elizabeth Tobey responded on the 2K Forums [URL=http://forums.2kgames.com/forums/showpost.php?p=597096&postcount=1]with the following clarification[/URL]:
[INDENT]BioShock 2 is using a standard Games for Windows Live activation system, much like other games you have played in the past. That doesn't mean you always have to be online to play or save the game - you can create an offline profile for the Single Player portion of the game (you just won't earn achievements and you can't play Multiplayer, of course.)
[/INDENT][INDENT]We are using SecuROM only as a disc check method for the retail copy of BioShock 2. That is it's only use.
[/INDENT]Tobey later confirmed that SecuROM will only be used as a disc check but that activation will be done through Games for Windows Live—a revelation that may have PC gamers groaning given GFWL's less than stellar reputation. Furthermore, GFWL will place restrictions on your ability to save without creating a profile, and will require online activation even for single-player mode.
While the BioShock 2 DRM scheme appears to be less restrictive than the DRM included with the launch version of the original BioShock, players will still have to contend with Games for Windows Live which has had a checkered history in games like Dawn of War 2, Fallout 3 and Grand Theft Auto IV.
In September 2008, [URL=http://www.gamepolitics.com/2008/09/24/ea-faces-class-action-lawsuit-over-spore-drm]EA was slapped with a class-action lawsuit[/URL] over their use of SecuROM in Spore, but such a lawsuit is unlikely for 2K Games given the limited role they claim that SecuROM will have.
[I]Dan Rosenthal is a legal analyst for the games industry.[/I]
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