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MUTANT SPUD's picture
Joined: 2008-01-27

Ye gods! Where do I start.
The game is not up to the standard of this generation but it's not without its charm, it's another Two Worlds.
Whereas Two Worlds was a mediocre game wrapped in a clunky, glitchy, unfriendly package Divinity2 is actually a very good game with said problems.
There's a lot to like, the combat is fun, the character development is completely open ended, I'm building a Ranger/Summoner/Mage.
There's a lot of cool ideas too, you have an upgradable stronghold with all your craftsmen living in it, you can send runners out to gather resources for Alchemy and Enchanting and you can build and customise your "creature", sort of like a pet created Frankenstein fashion from body parts gathered in the field.
You can eventually transform into Dragon form which is even cooler than it sounds and you can upgrade and level in that form too. The game also throws some action RPG elements at you, platforming, puzzles and quizzes.
Instead of persuasion and intimidation skills you have the ability to read the minds of NPC's, at a cost of some XP, it's really a neat idea because you have to weigh up whether, say the Pig Farmer might have useful info or whether to save up your points to pick the brain of the guard Captain.
Graphical issues and flaws aside, (and there are many) the game only makes one fatal mistake IMO, the door that locks behind you, it drives me crazy when I don't have a clue whether I'm going to be able to leave the dungeon if it's too hard, there's no autosave when you enter, that's really poor.
Divinity2's designers state in the manual that the game was designed to be challenging and that there's not much in the way of hand holding, this is good because you really have to pay attention, books for example give info that you may be called on to actually use at some point.You really have to speak to every NPC and explore every conversational thread because nothing is obvious and there's very little help from the map, it's up to the player to remember where things are, plus some of the NPCs move around quite a bit so if you need to turn in a quest It's often necessary to scour the village looking for them.


We're the first ones to starve, we're the first ones to die
The first ones in line for that pie-in-the-sky
And we're always the last when the cream is shared out
For the worker is working when the fat cat's about
The Worker's Song : Dropkick Murphys

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