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Joined: 2015-12-20

The biggest selling points for me personally is the extremely satisfying combat, fun endgame and item progression

The thing I love with combat in this game, especially at high level, is that your contribution in dungeons feels a lot more dependent on skill rather than gear. If you're an amazing player it doesn't matter if all other party members dies. You have all the tools to survive yourself since there's no healer class, however to balance this there's enrage timers so you can't solo everything regardless of gear.

PvP is also really fun and balanced (at low ms) imo.

Even though this game is probably my favorite game ever there's plenty of Blade & Soul Gold. The world feels quite small, you don't get the open world feel that other mmorpgs offer. The crafting and player trading is also pretty lackluster, the few items you can craft quickly becomes worthless after bots squeeze every last copper of profit out of them. The underlying UE3 engine can't really utilize the power of newer hardware, so you'll have a hard time avoiding low fps when there's more than 15+ players on your screen. Also at high ping the game starts to fall apart, you can't "animation cancel" so a lot of skill combinations will just not work.

With that said I would still recommend everyone to try out this game, Team Bloodlust tried to do something new in this dying genre (3 years ago but still!), and it really meshed perfectly with my preferences.

In my opinion, the lack of a trinity makes the endgame even more exciting. The way tanking works in Blade and Soul makes parties for dungeons more open and versatile (highest DPS gets aggro'd, some classes have 'soft taunts'). Every class has some way to regain health, whether it be through a skill or even something as simple as a gem affix. This makes dungeon-running a little different with each new party you run it with. Also, you shouldn't have any trouble trying to shoe-horn your friends into playing certain roles so that you guys can do instances on your own.

The action style combat also really sells it for me. I've never really been a fan of, for lack of BNS Gold, 'WoW style combat,' and Blade and Soul's fighting game combat style is really interesting and dynamic.

Honestly the best I could tell you is just to try the game when it's released in early 2016. I personally don't think there's a problem with the late game PVE, but you might have a differing opinion.

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