but what they do spend tends to be on new, retail Neverwinter gamesThe majority of core Neverwinter gamers spent the most on new physical Neverwinter games, for an average of $129 during the last three months of 2012 alone. The amount they spent on digital full Neverwinter games and physical used Neverwinter games both came in at less than half that amount. It looks as if the NDAs for several tool makers supporting Sony's upcoming PlayStation 4 were lifted today, as our inboxes have been flooded this morning with announcements.Below are the tools and engines that should be available now for those of you developing on the PlayStation 4. We'll update this story should any other announcements come our way.Update: Added NVIDIA's PhysX and APEX, and NaturalMotion's Morpheme 4FaceFXAnimation tool FaceFX is billed as "an advanced facial animation solution unique in its ability to liberate artists from http://www.nwgolds.com the complexities of creating realistic dialogue and emotive characters." Recent titles that used the tech include Neverwinter, Halo 4 and Dishonored. More information is available here.xaitControlGermany's xaitment is supporting the PS4 with xaitControl, its AI software package for Neverwinter game logic and character behavioral modeling.