The story seems to Fut 15 Coins exist merely as a way to emphasize that Hulk doesn't need motivation to smash things. You're quickly whisked from Alaska to Brazil and, finally, America, with only a thin plot linking these locations together. All you really need to know is that guys with guns and flamethrowers are evil. It's never explained why Hulk is able to gracefully swim through coral reefs or why he momentarily satiates his rage by destroying a downed satellite, but the baffling nature of each encounter doesn't hinder the fun in the slightest. Do you really need an elaborate tale explaining why you have to defeat the abominable snowman?
Level design is the real star of the show. Though the levels can usually be beaten in less than 10 minutes, they offer a lot of variety during the course of the game. Some are linear, where you'll simply have to walk in one direction until you find that elusive satellite dish. Other times you'll have to trek through a labyrinth that spreads as far vertically as it does horizontally. There are levels that take place underwater, forcing you to destroy coral to clear a path to the end, and others that take place in a city, making you smash through buildings along the way. Other times you'll have to use vaults to hurl yourself forward. It's an odd technique, but it spices up the action a lot. Flinging yourself into a group of enemies or a well-constructed building is one of the few times in this game that you'll truly feel like Hulk.