Despite its Fut 15 Coins success the collapsed doesn’t plan on accretion in any cogent way, and currently it is still about just the two Andys animate at the collapsed – Schatz is accomplishing some aboriginal plan on their next project, currently codenamed Armada, while Nguyen continues to adeptness the endure of Monaco’s DLC.
The developer’s cold with its next game, currently codenamed Armada, is simple: to accomplish the aboriginal abundant gamepad RTS. “People access approved and it hasn’t in actuality annoyed our itch,” says Nguyen. “So the way added gamepad RTSes like Brutal Legend and AirMech access addressed this is by hybridising them with genres that plan added by itself with pads. So with AirMech you access a topdown ballista brawler artisan and with Brutal Legend you access the drudge and carve artisan – by accomplishing that they are able to abate the problems with RTS games.
“The botheration is that by accomplishing that they’re sacrificed what we in actuality want,” continues Nguyen. “What we appetite is the affecting activity of amphitheatre an RTS game. Whether it be Starcraft II or Command & Conquer, there’s this specific activity of activity that we feel has been lost. We’re acquisitive that we can actualize a adventurous which uses the gamepad but feels like a realtime activity adventurous – that doesn’t feel like bisected of one adventurous and bisected of something else.