Although battles Fut 15 Coins keep you pressing forward, you shouldn't take that to mean Jeanne D'Arc doesn't offer its own brand of complexity and flexibility. Most of the customization is found in the system of skill stones, which function like spells and upgrades that characters equip to their limited number of slots. There are restrictions to what stones certain characters can equip; in the same way that characters are limited to a certain weapon type, they are also limited to certain types of skills. Stones are found as loot and in shops, at least in the beginning. However, about a quarter of the way through the game, you will earn the ability to combine stones into new, more powerful ones. This is underwhelming if the resulting stone is one available as standard battle loot, but it's genuinely exciting when you receive a brand new, formidable stone that far exceeds what you already possess.
When you throw in a rock-paper-scissors system of elemental affiliation, you have plenty of ways of customizing characters. For example, a jack-of-all-trades route--a strategy that often falls flat in other games--can be surprisingly effectively in Jeanne D'Arc, particularly with the right combination of skill stones. It all makes for a tight, focused experience that hits all the right notes without ever getting too dense or too simple. Yet nothing is breaking new ground here, so as appealing as the gameplay and story are, you're never quite blown away. Everything falls safely into the SRPG formula. That's not to say it feels formulaic, but Level 5 didn't take any huge chances either.