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Joined: 2014-07-16

MMOs have changed a lot since Ultima Online. They've changed a lot since EverQuest. Since World of Warcraft. Since I started this job five years ago. And yes, by and large, those changes have been for the better, judging by the simple fact that there are a lot of people interested in MMOs now who were not interested back then.
I honestly believe that in another five years, we as a community are going to look at hardcore raiding the same way we currently look at Ultima Online's open PvP, as something that MMOs survived in spite of rather than because of. We're already seeing traces of that. There's a reason that almost no game does the straight vanilla World of Warcraft 40-person raid, complete with ornate attunement processes. It's the same reason MMOs have largely discarded the idea that you should form a group, camp in a spot, and drag single enemies to you to kill them, or the idea that you should sit and ride a boat in-game for two hours.
 Cheap Wildstar Gold Sale clear nostalgia for the original days of WoW has done some very good things for the game. It's infused it with a sense of humor that doesn't gut the tone of the game as a whole. It's given the designers a sense of confidence and clarity when moving through storylines and establishing NPCs. It's one tempered, in many places, by an understanding of what old faithful did wrong, both in terms of progress and lacking features.
But it's also given rise to a lot of old ideas that were wisely discarded years ago because it turns out they're not all that fun. And that lure of the old days, of how things used to be, is a powerful one. Remembering the bright parts of how things used to be and forgetting the downsides is tempting.
Of course, it's also the same principle as buying an entire pie and wondering why you don't do that all the time, only to find out when you're halfway through that you got really sick the last time you did this and you remembered only the first few bites.
Feedback, as always, is welcome in the comments below or via mail to eliot@massively.com. Next time around, I'm sure we'll have more news to discuss -- but on the off chance we don't, look forward to a list of things that WildStar does wonderfully and shouldn't change at all.

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