Valve has always been keen to track user data and use it to improve its games, but many may not know that the company has always been acutely aware that some of its players may have special needs in order to play many of their most popular games. Speaking to [URL=http://www.gamasutra.com/view/feature/6239/resetting_accessibility_in_games.php?page=3]Gamasutra[/URL] Mike Ambinder of Valve Software explains some of the things the company does to help players with different kinds of disabilities:
"Most of the accommodations we make for disabled gamers (closed captioning/subtitles, colorblind mode, in-game pausing in single player, easier difficulty levels, re-mappable keys/buttons, open-microphones, mouse sensitivity settings, use of both mouse and keyboard and gamepads, etc.) stem from functionality added to improve the experience of both able and disabled gamers," Ambinder tells Gamasutra. [URL=http://www.gamepolitics.com/2010/12/27/valve-looks-new-ways-aid-disabled-gamers][B][COLOR=#8e0505]Read More[/COLOR][/B][/URL]
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