Braid developer Jonathon Blow doesn't think very highly of Farmville's game design, according to comments he made in a recent interview with [URL=http://www.gamasutra.com/view/feature/6224/catching_up_with_jonathan_blow.php]Gamasutra[/URL]. During the course of discussing good and bad game design, the subject turned to Zynga's popular Facebook game:
"When you look at the design process in [Farmville], it's not about designing a fun game," Blow told Gamasutra. "It's not about designing something that's going to be interesting or a positive experience in any way - it's actually about designing something that's a negative experience."
"It actually makes people worry about it when they're away from the computer and drains attention from their everyday life and brings them back into the game ... it's about, 'How do we get players to exploit their friends in a mechanical way in order to progress?'" [URL=http://www.gamepolitics.com/2010/12/07/braid-developer-calls-farmville-039negative-experience039][B][COLOR=#8e0505]Read More[/COLOR][/B][/URL]
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