DR2: Meh. Sure, there's fun stuff, but having to remember to go save is a pain in the ass. I think Keiji Inafune nailed it. Also, escorting the slow and stupid through the hordes is a ****ing death sentence. Kicking you back to the last time you remembered you had to go out of your way to save. ugh.
[url]http://www.joystiq.com/2010/09/20/keiji-inafune-remains-critical-of-japanese-games-deems-even-cap/[/url]
Enslaved: GO BUY NOW. Seriously, it's a lot of fun, this is how a game should be made, with every meta element explained by the fiction, smooth and fun platforming, and combat that doesn't cheat. And the story is pretty good so far too.
Getting to use the Cloud (Kinto-Un is what I just by habit keep calling it) was pretty fun. Probably one of those few times when just cruising around is more fun than actually playing.