There's a reason why [I]World of Warcraft [/I]manages to keep so many subscribers coming back year after year. It just kicks major butt. And with this in mind, I kinda feel like I should have given [I]WoW[/I] more time than I did initially. Then again, [I]World of Warcraft[/I] was nothing like the game it has evolved into - almost four years on.
So why have I decided to go back to Azeroth after so many years? Well - lots of reasons which you can read about [URL=http://gameculture.com/2010/04/27/lag-killed-my-mmo]here[/URL], [URL=http://gameculture.com/2010/03/18/lookout-new-mmorpg]here[/URL] and [URL=http://gameculture.com/2010/04/08/noob039s-experience-free-play-f2p-games]here[/URL]. Bottom line is, I've tried alot of MMOs over the last year or so and none have been able to keep me interested for long.
[I]Aion[/I] was promising but soon prooved to be way too 'grindy' for my liking. Now I feel I must explain. I can grind just as good as the next person to level a toon to the cap (Aion's cap was level 40) but [I]Aion[/I] seemed more suited to people who were used to grinding [I]all of the time[/I], even after reaching the level cap. My idea of fun isn't grinding every day. Some people find this OK - which is cool, but I don't. Other games soon followed until I finally made a decision to revisit [I]WoW[/I]. And I'm very glad I did.
If you're one of those [I]WoW[/I] gamers who played when it first released, you're bound to agree that the game has evolved immensely since those early days. And it has become abundantly clear why so many people the world over can't get enough of Azeroth.
[URL=http://www.gameculture.com/2010/05/17/world-warcraft-my-how-you039ve-changed]read more[/URL]
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