[B]For some, Apple's new iPad is much more than a web-browsing, book-reading, non-Flash movie watching luxury toy.[/B] It's also a handheld gaming device of the future with a 10" touchscreen display, network support and a gesture-controlled interface. All of that might sound really attractive to Nintendo, if only they'd thought of it first. As it is, Nintendo US boss Reggie Fils-Amie isn't buying the hype.
Using language that might seem ironic to some, coming as it does from a company that's been slapped more than twice for the "casual-ization" of gaming, Fils-Amie tells [URL=http://kotaku.com/5509655/nintendo-doesnt-shouldnt-fear-the-ipad]Kotaku[/URL] that iPad gaming is little more than a fluff phenomenon:
[INDENT]If our games represent a range between snacks of entertainment and full meals, depending on the type of game, [Apple's] aren't even a mouthful, in terms of the the gaming experience you get. [/INDENT]Is this a case of the kettle calling the pot casual, or is Reggie right? His comments certainly sound like just the sort of criticism leveled at a certain white console four years ago, when it stole borrowed Apple's sleek, white product design to sell simple, intuitive fun to the masses. Maybe he's just sore that [I]Super Monkey Ball[/I] has finally found its platonic ideal platform.
[Kotaku via [URL=http://www.computerandvideogames.com/article.php?id=241599?cid=OTC-RSS&attr=CVG-General-RSS]CVG[/URL]]
[url=http://www.gameculture.com/2010/04/06/nintendo-chief-says-ipad-too-casual-gaming]More...[/url]