[B]Reports from PAX East bode well for the strength of indie gaming, which is becoming a strong analog to its independent cousins in film, music and, of course, comics.[/B]
From [URL=http://go2.wordpress.com/?id=725X1342&site=gregmurph.wordpress.com&url=http%3A%2F%2Fwww.thebrokencontroller.com%2F&sref=]Broken Controller's[/URL] Aaron Bradley at the Dejobaan games booth, which apparently drew more interest from hip PAX geeks (no, that's not an oxymoron anymore) than EA's [I]Dante's Inferno[/I] setup:
[INDENT]Indie games are "filling the gaps" between what gamers want and the risk that AAA studios are willing to take.[/INDENT]Bradley passed that opinion while in mid-flight, playing the world's only first-person faller, Dejobaan's base jumping hoot, [URL=http://www.dejobaan.com/aaaaa/]AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity[/URL].
It's only natural that as James Cameron and the rest of the world gets on the gaming tip, paying a billion dollars to sit and watch the movie version of Final Fantasy XIII "Avatar" and falling hard for the Worlds of Warcraft, Calls of Duty and Gods of War, the big geeks go deep, indie style.
[via [URL=http://gregmurph.wordpress.com/2010/03/31/pax-east-not-enough-hand-sanitizer/]Gregmurph's blog[/URL]]
[url=http://www.gameculture.com/2010/03/31/crowd-falls-indie-games-pax-east]More...[/url]