We've covered the contract negotiations between [URL=http://www.gamepolitics.com/2009/10/27/aftra-okays-voice-actor-deal]AFTRA[/URL] and [URL=http://gamepolitics.com/2009/12/23/sag-still-wrestling-videogame-deal]SAG[/URL] with game publishers when it comes to voice work, but have you ever been curious about that voice work from an insider's perspective?
Sister site [URL=http://www.gameculture.com/2010/03/23/gameculture-goes-inside-voice-actor039s-studio]GameCulture talked to Mark Estdale[/URL], a casting director for Outsource Media, about what really goes into creating character voices in video games. Estdale has been doing video game work since the mid-'90s and offered a fairly candid look at what he thought was wrong with the industry as it stands now. When Estdale was asked what he thought some of the problems were, he was fairly explicit:
[URL=http://www.gamepolitics.com/2010/03/25/inside-voice-actor039s-studio]read more[/URL]
[url=http://www.gamepolitics.com/2010/03/25/inside-voice-actor039s-studio]More...[/url]