If downloadable content released on a game’s launch day gets under your skin, what would you say to paid DLC issued [I]before[/I] a boxed game hits the market place.
Wedbush Morgan analyst Michael Pachter was the recipient of some inside news from Visceral Games (an Electronic Arts studio) Senior VP and Group General Manager Nick Earl, and he spilled to [URL=http://www.gamesindustry.biz/articles/ea-to-release-paid-dlc-before-boxed-games]GamesIndustry.biz[/URL] about the plans, which would involve the monetization of “very long game demos,” like EA's 2009 release Battlefield 1943. The $10 or $15 “long demo” would then be followed at some point by the full packaged game.
Pachter offered a further explanation:
Think about Battlefield 1943 as the prototype, so a full (but short) game experience for a reasonable price. At the same time, an expanded version of the game will be under development for release as a packaged product.
[URL=http://www.gamepolitics.com/2010/03/22/spawn-acronyms-dlc-may-breed-pdlc]read more[/URL]
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