While Iran has been making a concerted effort [URL=http://www.gamepolitics.com/2009/08/21/iran-wants-join-global-video-game-market]of late[/URL] to beef up its presence in the international game market, developers located there still must oversome a series of obstacles to create videogames.
The [URL=http://www.washingtonpost.com/wp-dyn/content/article/2010/03/20/AR2010032002730.html]Washington Post [/URL]takes a look at the PC game [URL=http://garshasp.com]Garshasp[/URL], the Monster Slayer, which was created by a team of 20 Iranians operating as Fanafzar Game Studios. The game, an action-adventure title for the PC set in a world of mythological monsters, and steeped in Persian history, is scheduled for a global release soon, but the developers are choosing to delay a domestic release in Iran, saying that “this is not the right time to promote our game” in their own country.
Iran posses absolutely no copyright laws, meaning that games, music and movies can be freely distributed, leading Arash Jafari to state that, “People thought we had lost our minds” for choosing to make games as a profession.
[URL=http://www.gamepolitics.com/2010/03/22/iranian-game-developer-prepares-launch-title]read more[/URL]
[url=http://www.gamepolitics.com/2010/03/22/iranian-game-developer-prepares-launch-title]More...[/url]