[B]I must admit that in my youth, I played Dungeons & Dragons. I was a dungeon master, and also played in several campaigns at once. I would create backgrounds and storylines for my characters, and even wrote a short story based on one fantastic day when the gaming gods smiled on my character with a percentile die roll that my DM did not give me a chance in hell of making.[/B]
I'm sure thousands of others can share similar stories, and those early adopters who player the original D&D and later the first edition of the advanced version have grown up and carried that love into games, books, movies and other creative works. So just how much has D&D influenced these mediums?
Crispy Gamer has [URL=http://www.crispygamer.com/features/2010-01-19/get-your-geek-on.aspx]an interesting look[/URL] at how D&D has influenced what we play today:
[INDENT]Before D&D, the idea that games could or should tell stories was a bit of an odd concept. Wrapped around hit points, armor classes, damage modifiers and character classes was the idea that fantasy literature was a good source of interactive fun, and a roll of the dice was a legitimate way to tell tall tales. These were not just innovative ideas; these thoughts were simply far out.
Now they are so much a part of our conception of games, we forget what a radical notion it was that stories and games could work together.[/INDENT] An interesting read, particularly if you can remember the days that you played D&D before the advent of today's videogames.
[url=http://www.gameculture.com/2010/01/19/influence-dungeons-amp-dragons]More...[/url]