Yeah, I'm waaaay back behind on new releases. Before firing up Project Origin, I decided to go on a F.E.A.R. marathon. I haven't played the first game since it came out, and I never did get around to the expansion packs, although they are now Unproducts or Canon Discontinuity, or whatever the heck you call it now. F.E.A.R. is still excellent. My only complaint is they never went back and optimized it for widescreen, Slo-Mo mode causes the framerate to dip below the 30s. Even on my second run through the game, I still jumped a few times at some of the scares. Playing it on a higher difficulty mode changes the game considerably, Slo-Mo is less of a "Cool, I'm blasting Replicas with a pistol in each hand in slow motion!" gimmick and more a vital survival tool- even your basic soldier with a 9mm carbine can kill you in a few seconds flat. Every firefight is more intense, the melee combat moves are more awesome when you actually manage to pull them off, and busting down the door, hitting Slo-Mo and tossing a bounding mine directly at the feet of four soldiers to the cry of "He's too fast, ooooooooooohhhhhh ssssssssssh-" :D never gets old.
Currently, I'm playing through Extraction Point. I'm irked that they [spoiler]brought back Paxton Fettel after most players blasted the sicko in the head at point blank range[/spoiler], but so far I'm enjoying the game a lot. There's been a noticable shift from the jump scares and subtle creep that marked the first half of F.E.A.R. (Alma watching you from some unreachable location, the elevator shaft of corpses) to the more straight out horror and mind screws the closer you got to the Vault. Also, there are now Jacob's Ladder-esque head-twitchy things... not looking forward to fighting those. :eek: