From [URL=http://www.gamedaily.com/]GameDaily[/URL]:
[QUOTE]As part of my role as president of the Entertainment Consumers Association (ECA), I work with the media to answer questions about gamers and gaming, provide feedback and expertise in consumer-related issues and promote the goals and interests of the organization. That generally means that I’m being interviewed or providing commentary anywhere from one to a dozen times a day – and for a variety of outlets. Some are more stressful than others. Working with endemic/games press is often a pleasure, as I get the opportunity to chat with counterparts who are (usually) brilliant at what they do and enthusiastic about sharing related information. Non-endemic media too can be really rewarding, especially when I see the opportunity to reverse a negative stereotype or change the interviewer’s perception or perspective. But the most gut-wrenching interviews – for me, anyway – are on-camera. You have to watch each and every word that comes out of your mouth, consider the way(s) in which they might be interpreted, answer the question – while still getting your point across – and make it all appear effortless. Naturals, like Geoff Keighley and Adam Sessler, who are on camera for a living, pull it off day after day and with a confidence that only years of experience can bring. Me? I internalize. Take all of the outward stress that you’d expect to see (i.e. shaking, sweating, stuttering) and bottle it up inside. Good for the ulcers? No. Better on camera? Yes.[/QUOTE]
Hal's full article can be found [URL=http://www.gamedaily.com/articles/news/opinion-we-are-all-gamers/]here[/URL].