This is an idea for a game i have right now. I want to make it similar to normal mmo's, but at the same time make it new.
[QUOTE]Slayer
A Horror MMO
Slayer’s game play is designed into 3 parts.
Part one – Mass slaughter
In this game play, the players kill off huge hordes of skeletons zombies and other bump in the night creatures in a dynasty warrior style combat. This is to protect towers that keep back something known as the mist. (the Mist begins to do damage to players after a time at first. Other changes will be down to it.) During this time missions will be handed how that involve something like “destroy advancing skeletal colum” in which the player has destroy a large amount of skeletons that are coming to attack. These quests are meant to be as dynamic as possible.
Part Two is dungeon battles
In these ones the players go into various dungeons to defeat the lord of the castle and its denizens. There is a large amount of platforming involved in this potion, as the game play is suppose to be similar to the 3d castlevainas.
Part Three is the hunter portion.
In this one, the players have to work together to hunt a before time runs out. Sometimes they will compete against other hunter groups trying to find the prize. It will require a bit of work and puzzle solving to get to the baddy before the other guys. Course… the players could also duke it out before hand.
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