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View Full Version : New stuff in Halo 3


steelcobra
12-01-2006, 06:21 AM
This is from the EGM multiplayer preview:

Spartan Laser: Big directed-energy weapon designed for destroying vehicles. Wipes out a Warthog and it's passengers in one shot. Is unguided and has a charge-up time before it can fire.

Brute Spike gun: SMG-like weapon that fires superheated metal spikes. Has knife mounted.

rebuilt Assault rifle: actually useful at intended ranges.

Spike grenade: Sticks into everything, uses a shaped-charge detonation to destroy heavy vehicles. (downside: only 2 of each type of grenade now, bringing it from 8 to 6)

No more cliff-wall area borders. If you walk too far out of the combat area, you get lit up by autoturrets.

The Mongoose. With a second player riding brokeback.

The "Man Cannon", a device that launches players halfway across the map.

Even more customization options, and the ability to set in stone rules that were player-honesty based in previous games. And post them into the rotation of the player-matching service.

Theory?
12-01-2006, 08:07 AM
My favorite things were the Spartan laser, the spike grenade, and the "big ****ing mortar" (or whatever they called it) on that one map they showed.

I also spent some time drooling over the screencap from the campaign. THis game is pretty much going to own.

steelcobra
12-01-2006, 08:37 AM
And the fact that they can now show everybody's stored weapon mounted on the character in the apropriate place is teh awesomes.

Theory?
12-01-2006, 09:17 AM
I aslo noticed a lot of cool environment stuff like exploding barrels, etc. That's going to be HUGE!

ZippyDSMlee
12-21-2006, 11:01 AM
I hope they do a better job on polish and weapon balances,any word on storage/inventory changes?

like being able to carry the weapons you want like 2 pistols or 2 sub machine guns in order to horde ammo and such?

the multi gun glitches are cute but dumb.

kurisu7885
12-21-2006, 11:27 AM
If there's finally an option for indestructable vehicles then I'll be happy, moreos with that big laser :)

steelcobra
12-21-2006, 11:36 AM
Well, they did say that there's ten times the game customizability[sic] that H2 had. So that may be an option.

I hope they do a better job on polish and weapon balances,any word on storage/inventory changes?

like being able to carry the weapons you want like 2 pistols or 2 sub machine guns in order to horde ammo and such?

the multi gun glitches are cute but dumb.

Since when has the weapon balance been that off? As for starting weapon, they've replaced the SMG with an improved AR.

Which glitches are you referring to?

kurisu7885
12-21-2006, 12:24 PM
Well, they did say that there's ten times the game customizability[sic] that H2 had. So that may be an option.



Since when has the weapon balance been that off? As for starting weapon, they've replaced the SMG with an improved AR.

Which glitches are you referring to?

Let's hope.

And Zippy always seems to fidn problems in games no matter how minor and make them seem big >.<

Silver_Derstin
12-21-2006, 12:41 PM
And Zippy always seems to fidn problems in games no matter how minor and make them seem big >.<

Or create problems in games before they come out (see the FFXII thread).

ZippyDSMlee
12-21-2006, 12:47 PM
and you guys make mediocre games seem great 0-o

piff I say PIFF!!

steelcobra
12-21-2006, 01:14 PM
Even when the game in question is awesomesauce?

ZippyDSMlee
12-21-2006, 01:29 PM
Well, they did say that there's ten times the game customizability[sic] that H2 had. So that may be an option.



Since when has the weapon balance been that off? As for starting weapon, they've replaced the SMG with an improved AR.

Which glitches are you referring to?

Completely missed the take forever to fully load textures?
Completely miss the partial issues the elevator level eh?
Try dropping a weapon on a elevator and watching ti disappear thru the floor.
Fall damage should be "fixed" instead of dieing when hitting the fall max try half damage.

now for the 2-3 gun glitch its cute but frankly should be part of the game by default being able to hold 2 weapons to max out ammo makes sense

Also if he can load 2 clips into pistols machine guns he can lower one to toss a grenade or do a melee attack he is a cyborg hes not going to have the same restrictions a human would have.


oh sht I lost most of re refined notes ><
oh well let me edit what I wrote

Weapons
Minor re balancing here and there the

E pistol charged shot needs to do 50% more damage on shield's and have alittle more radius ,sometimes it hits shields head on and dose not damage them I think this has more to do with the scripting if it dosent lock onto a target tis not going to down the shields.


E Rifle could use less ammo,but overall ok

Beam Rifle ok

Carbine Rifle refire rate could be increased or hold button down to empty a clip having a coherent alt fire or alt mode would improve them game.


E Sword rechargeing ammo or half dam when depleted

Brute Rifle hold button down to fire a timed grenade,quickly hit button to fire off rounds,clip could be 6 instead of 4,or just add 40% to damage
this should do 40% more melee damage

Energy Canon more damage to shields


Pistol up damage to shields by 10%-20%

Sub.Machinegun not to bad

Battle Rifle a bit weak maybe add 30% damage

Shotgun the earth version of a sword with extension,dose not "cut" well tho :3

Sniper Rifle could do 15- 25% more damage to shields

Rocket Launcher almsot to powerful,split the diffrance -40% damage but add another rocket to the clip,3 at a time loaded and max of 12,add lock to anything.

Grenades
Grenade 40% more damage on non armored,25% less damage on shield's
E Grenade 40% more damage on shielding/vechiles

A thought a button to change weapon mode with would be good for
Submachine gun,Carbine Rifle ,Battle Rifle,E pistol or even E rifle,a full/auto mode switch can do other things for other weapons but you get the point of it.


I miss the old vehicle setup the new ones need re balancing the Energy tank thing needs it the most whats with no short range guns but you get bash....?



again and again I say these little things add and takes from the game the weapons I can live with but the vehicles,controls, and graphic glitches just shave off 2 or 3 points of the 9 most places call the game.

polish,balancing,glitch free game deving is a dieing art most games are released before they should be I hold games to a higher "standard" than most who only see the recent releases and call that the "standard"...

It annoys most my grammar sucks it annoys me mediocre games are worshiped altho I will admit Halo is above mediocre even if by a point or 2
Even if a game is "awesomesauce" I will still deceit it and see what makes it tick.


1-4 less than mediocre (Doom 3/quake 4 is a 4 or a 5)
5 mediocre (painkiller fun but missing something)
6-7 good(HL2,Halo,Darkwatch,time spliters)
8-9 great(HL,Clive backers undying,Dues ex)
10 godly (teh brain fails me maybe SS2? *L*)
11...they do not make....altho I am hoping BIoshock can make it to 11 but I will settle for a 8-10 *L*

I do have my bias I try and say where and what my tilt is,I try keep all games equal.

I am overly fickle on square and 3rd person games,OMG I must hate FF7:DOC *L* have not played it but I have looked/saw/read/heard its medicoreness at its best..well really Q4 is medicoreness at its best a ok story/plot/va cast ,iffy weapons ,questionable MP,poor level layout.
Didn't even try anything with the maps and the weapons leave me cold....they are more poor rehashes from quakes past...and it seems they never heard of alt fire,alt fire is almsot a must now adays to add gameplay to a game Halo could benefit from it but tis not needed,quake is getting stale....
speaking of witch I think I have everything ready to state coding for Q4 anyone want to help me? :P

steelcobra
12-21-2006, 01:35 PM
So, you're saying that Bungie, who sold out millions of copies of Halo 2 on it's release date, kept the Xbox floating till more games came out, and pretty much was the reason Xbox live became so successful should listen to your ideas because it's not enough like other first person shooters?

ZippyDSMlee
12-21-2006, 01:43 PM
So, you're saying that Bungie, who sold out millions of copies of Halo 2 on it's release date, kept the Xbox floating till more games came out, and pretty much was the reason Xbox live became so successful should listen to your ideas because it's not enough like other first person shooters?

no wonder it felt rushed it had to keep the Xbox afloat *L*
Qauke 4 was rushed as well to add life to a still born 360 so meh.....

anyway,polish never hurts a game if the game had full button mapping and and less glitchly the game would be godly,but what do I know I only have half a brain.

steelcobra
12-21-2006, 01:49 PM
Full button mapping is your only real complaint about anything. It's not that hard to get used to a new control scheme when it's laid out well. And Halo's is very well laid out.

ZippyDSMlee
12-21-2006, 01:57 PM
Full button mapping is your only real complaint about anything. It's not that hard to get used to a new control scheme when it's laid out well. And Halo's is very well laid out.

please for southpaws its poorly laided out AND the aim system is still not as smooth compared to everything else thus is fails in that regard.
I have spent a month trying to play it both ways even with the new logitech pad I got it still has a jumpy spot its not as "prefect" as you claim even with my basis its a 6 without it a 7, but no way in hell is it a 9.

steelcobra
12-21-2006, 02:12 PM
I play with the S controller at sensitivity 6. I can bullseye headshots from all the way across Blood gulch and from anywhere to anywhere in Sidewinder. Aim system not smooth or accurate my ass.

kurisu7885
12-21-2006, 02:20 PM
I play with the S controller at sensitivity 6. I can bullseye headshots from all the way across Blood gulch and from anywhere to anywhere in Sidewinder. Aim system not smooth or accurate my ass.

Hell, I've been able to adjust to control that other people call faulty or impossible. If you refuse to adjust to a new control scheme or adjust for sensitivity, how is that the developer's fault? Hell, I have one friend who keeps bashing on Katamari Damacy because of the graphics and music, both of which I find nice and charming.

ZippyDSMlee
12-21-2006, 02:26 PM
Hell, I've been able to adjust to control that other people call faulty or impossible. If you refuse to adjust to a new control scheme or adjust for sensitivity, how is that the developer's fault? Hell, I have one friend who keeps bashing on Katamari Damacy because of the graphics and music, both of which I find nice and charming.

Try doing a bashie roll (whatever the flying things are called) without a 6th finger on southpaw mode.

I am sorry but if the n64 can have full button mapping on most of tis FPS there is no reason in the world for there not to but button mapping on newer games.

I like to sit down and enjoy a game not be pissed at it or frustrated or re learn how I play a game ,its rather hard to re learn when your brain is fcking backwards...

*sigh*

kurisu7885
12-21-2006, 02:31 PM
Try doing a bashie roll (whatever the flying things are called) without a 6th finger on southpaw mode.

I am sorry but if the n64 can have full button mapping on most of tis FPS there is no reason in the world for there not to but button mapping on newer games.

I like to sit down and enjoy a game not be pissed at it or frustrated or re learn how I play a game ,its rather hard to re learn when your brain is fcking backwards...

*sigh*

I have done a Banshee roll, quite easily. By your logic, i shouldn't be able to pull off half the fancy moves in Crimson Skies. And I happen to be left handed myself, yet I haven't had a single problem relearning controls, save for San Andreas when I had to relearn to play it on the Xbox.

ZippyDSMlee
12-21-2006, 02:38 PM
I have done a Banshee roll, quite easily. By your logic, i shouldn't be able to pull off half the fancy moves in Crimson Skies. And I happen to be left handed myself, yet I haven't had a single problem relearning controls, save for San Andreas when I had to relearn to play it on the Xbox.

*sigh*
its like the changes to power moves in the SNES and Genisis days they are either overlooking better controls are just outright think their bland poorly thought out cookie cutter settings will work for everyone.

Guess what THEY DO NOT........

steelcobra
12-21-2006, 02:40 PM
Well, when they work for 99.9999999999999999% of buyers, there's not much point in spending extra time catering to that tiny minority, is there?

ZippyDSMlee
12-21-2006, 02:47 PM
Well, when they work for 99.9999999999999999% of buyers, there's not much point in spending extra time catering to that tiny minority, is there?

thus why I scream louder :P

steelcobra
12-21-2006, 02:49 PM
And annoy everyone who has ever played it seriously and knows you're full of **** on this.

ZippyDSMlee
12-21-2006, 02:53 PM
And annoy everyone who has ever played it seriously and knows you're full of **** on this.

So you dont see the need for any button customization well good for you lets make all games one fcking way and see if you can cope....

steelcobra
12-21-2006, 03:13 PM
Say this with me:
"Adapt and Overcome"

The majority of games coming out today have excellent control schemes. I bet you hate how the Metal Gear Solid series has no customization at all.

ZippyDSMlee
12-21-2006, 05:54 PM
Say this with me:
"Adapt and Overcome"

The majority of games coming out today have excellent control schemes. I bet you hate how the Metal Gear Solid series has no customization at all.
MGS
the controls are stiff but function well enough.
alittle more reconfigurability would not hurt it,I like the left or right stick aim for MGS TW I am writing a rant/rave thing for it I miss the fressbe rations you can recollect them :P

TS is solid but lacks polish but I hate soemthign more than the "polish" issues and this issue dose not revolve around gameplay you will never guess what it is :P


------------------------
I just noticed this on Halo 2 with logitech s type pad..it has 10 senvity settings it used to have 5 or 6 with the old pad,,,did they somehow screw up the old pad design and cover up the "issues" with a replacement the Stype??
it jumps like all hell on the old pad but on this there is no jump I am now very confused....

still any FPS without full button mapping gets a 1 point minus I don't care what anyone says theres no reason not to have it and having it makes the game that much more enjoyable.

having options adds to a game period.

Demontestament
12-21-2006, 07:01 PM
**** the pretty graphics and cool Lazur Gunz. The real question is, Does it have a solid story and ending or does it just prove peter moore is a douchebag.

ZippyDSMlee
12-21-2006, 07:13 PM
**** the pretty graphics and cool Lazur Gunz. The real question is, Does it have a solid story and ending or does it just prove peter moore is a douchebag.

meh Halo has a good enough story I'd rather have polish in gameplay...they can always make another game to hash out story :P

just figured out soemthign with halo 2 is is "jumpy" in a since the area near the dead zone is for fine aiming the alittle beyond the deadzone it goes to a much faster aim/turn my mind can not cope with it.

oh I can play the game just not how well I played all the other games in my life.

took only 2 weeks of play to master head shots on Darkwatch this is a whole different thing,least to my brain and remember my brain is ****ed.

Silver_Derstin
12-22-2006, 08:57 AM
Well, when they work for 99.9999999999999999% of buyers, there's not much point in spending extra time catering to that tiny minority, is there?

"By pressing this button, I should jump, shoot with my gun and make a headshot, catch the grenade and throw it back. This one should just make me win the scenario."

Learning the control pattern is just 1/2 of the fun, why change it?

ZippyDSMlee
12-23-2006, 02:40 PM
"By pressing this button, I should jump, shoot with my gun and make a headshot, catch the grenade and throw it back. This one should just make me win the scenario."

Learning the control pattern is just 1/2 of the fun, why change it?

because the controls are not "eqaul" for south paws

case in point

Blck:flashlight
W:swap gernades
Y:Switch weapons
X:reload
B:melee
A:jump

when you have in it "normal" mode you can move and jump and do rolls on the banshee's

when in southpaw mode you cant do this smoothly or "normaly" unless you have 2 thumbs on one hand or god like reflexs.

its overly simple use either the Dpad or one of the Analog buttons for jump but it seems it and button mapping is beyond them...come on guys think with your heads not with your asses but the I am asking this of /B/tards.....*sigh*

why do I bother between my brain and arseholes the world is aginist me ><

Silver_Derstin
12-24-2006, 09:02 AM
The best gamer I know is a southpaw, and he never complains about the controls of a game, because he GETS USED TO THEM. Should we make games with different colour patterns for people who are colourblind? Should we make different music schemes for people who are hearing-impaired?

steelcobra
12-24-2006, 09:10 AM
One of my friends uses Southpaw greenthumb, and is still a great player. Though he does tend to meat puppet a lot...

kurisu7885
12-24-2006, 11:56 AM
The best gamer I know is a southpaw, and he never complains about the controls of a game, because he GETS USED TO THEM. Should we make games with different colour patterns for people who are colourblind? Should we make different music schemes for people who are hearing-impaired?

Hell, I'm a southpaw and can play every last game I own, without a single problem, and I can get used to alot of games within a minute or two of play.