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ZippyDSMlee
10-03-2006, 07:51 AM
I been thinking on and of how Chakara would be handled in a Video game I came up with this

Either a DUAL HP system where you run out of either one you are knocked out

Or a HP and 100% Body meter when you do some moves and or take heavy damage it will effect this meter when the meter hits 0 u die.

HP:100
CP:100

HP:100
100%

the main thing about molding chakara the better you are the less you use every 20 or so points of wisdom 1/8 less used

When chakara is 100% you heal a 10th of max HP when you go into a state that increases your normal max of chakara you heal a little more,bascily chakara is tied to HP in some way.


Wisdom How well you mold chakara and adds damage with non Physical damageing Jistu
Intelligence Is smart you are and adds to molding chakara and adds damage non Physical damageing Jistu
Agility Standard RPG hit miss %
Defense How sturdy you are how many HP you have
Will power The power to draw out more chakara
Stamina How much CHakara you have adds to HP as well
Strength How much Damage you do and how fast your CHakara recovers
Delay Might seem like a pain but less than half of all moves are canceled when you get hit ,the quicker you are the faster you do hand seals
Chakara recovery rate : Chakara heals over time,1/8th every 30ish points every turn,and half that when you are below 1/4th HP.
HP: how many points before you die
Chakara: how many points t use move and when zero or below you are passed out.
Tools: How well you handle tools
Non Physical Damage and and healing: How good you are at Non Physical Damage and and healing techniques
Mold Chakara: How well you conserve charaka when using a attack



Stats
Damage:DM
Non Physical Damage and and healing jistu:NPH
Tools:T
M:Molding Chakara
Delay:De
Defense:DEF :is not only tied to HP but also the higher the less likely you are to take damage
Chakara:CH
CHakara recovery rate:CRR
Chakara Points: CP



Stats part 2

Wisdom M+4 NPH+4
Intelligence T+4 M + 1 NPH +1
Agility T+ 2 DE +4 Ag+4
Defense DEF+2 HP +4
Will Power CH+6 CRR+ 3 HP+1
Stamina CH+2 HP +2 CRR+1
Strength DM+4 HP +2 CRR + 1

Basic moves will take some chakara
Medium moves will take some chakara and a few HP
Heavy moves will take some chakara and alot of HP but some will replenish HP while they are active then halve the current HP/Chakara


Ok so i got stats big fliping deal its what you do with the that counts I am still trying to figure out how Chakara recovery works I was thinking a direct port of points 20=2.0 but when I look at the stats and think of how long a fight would last a normal fight would be 1-2 rounds a hard fight be 4+ a boss battle would be 8 easy but that said how to balance recover...
mmmm ok lets use this for now recovery is 3X the CRR so Sakuars would be 2.1 X 3 = 6,Narutos 12 ,Rock Lee 21(note all Lees moves/actions require CP he gets it to abuse it you could say)

Another thought is 1/3rd CP gain while defending but I dunno its broad as it is long and CP gain while defending is more a DBZ thing Tongue

this is a very rough character creation model

Sakura
Lv 1 Genin out of academia

Wisdom 8 M+4 NPH+4
Intelligence 6 T+4 M + 1 NPH +1
Agility 4 T+ 2 DE +4 Ag+4
Defense 2 DEF+2 HP +4
Stamina 3 DEF+1 HP+2 CH+2 CRR+1
Will Power 2 CH+4 CRR+3 HP+1
Strength 3 DM+4 HP +2 CRR + 4 CH+1


HP:22
Chakara Points:17
CHakara recovery rate:21
Molding Chakara: 38

Damage:12
Tools: 32
Agility :16
Defense:7

Delay:24
Non Physical Damage and and healing jitstu:38

===============================
Naruto
Lv 1 Genin out of academia


Wisdom 2 M+4 NPH+4
Intelligence 2 T+4 M + 1 NPH +1
Agility 5 T+ 2 DE +4 Ag+4
Defense 4 DEF+2 HP +4
Stamina 7 HP+2 CH+2 CRR+1 DEF+1
Will Power 4 CH+4 CRR+3 HP+1
Strength 6 DM+4 HP +2 CRR + 4 CH+1


HP:46
Chakara Points:36
CHakara recovery rate:43
Molding Chakara: 10

Damage:24
Tools:18
Agility :25
Defense:14

Delay:25
Non Physical Damage and and healing jitstu:10


Though on Narutos Rage mode,his basic rage mode shwn when he fought Orchimaru or the Ice Kid or Negi works something like this

Reqs: Be below 50% of max HP/CP

Mode weakness
All actions require chakara,
Molding Chakara -100%

Mode bonus
HP regen 1/4HP max HP per round
HP + 110%
Damage +100%
Agility + 50%
CHakara recovery rate + 100%
Delay + 100%

Lasts 4 rounds leaves him with 5% of the HP he had before activation drains 25CP can knock him out but shouldn't kill him directly.
All moves take 2X chakara




Mmmmm I added DEF+1 to stamina and that would raise Narutos up 7 points and Sakuras up 3 from where I ahd it.


I am not a fan of top heavy class's where XXX class gets XXX weapon/armor I more prefer if your stats can handle it then you can equip it,same for Magic and Skills however insted bloodline's need to be taken in consideration.

Sakura(Chakara Master)
Huga Clan
Rock Lee(Uber Tajistu master see below for a thught on stats)
Bug
Puppet
Tool (tenten,string,ect,ect)
Element (sand,earth,fire,ect,ect)
Naruto(Chakara BRUN)
Fighter
Summoner


Mmmmmmm mabye classes are needed...mmmmmmmmm soemthign like this

Name Sakara
Class Chakara Master
Frist Skill: Genjistu
2ndy Skill: Medical Nijistu

Tenten
Class Tool Master
Frist Skill: Tool (tim the tool time tamer..err no...)
2ndy Skill: Summoner (she summons tools to dish...err...no...)

Naruto
Class Chakara BRUNer (Or fighter *L*)
Frist Skill: Kage Bushin(Shadow Clone) (he cant use resangen without a clone or full Kubi mode)
2ndy Skill:Summon


I dunno have to work it out I guess



Rock Lee (befor chunin exam) mabye lv 3-5
Wisdom 1 M+4 NPH+4
Intelligence 1 T+4 M + 1 NPH +1
Agility 13 T+ 2 DE +4 Ag+4
Defense 10 DEF+2 HP +4
Stamina 8 HP+2 CH+2 CRR+1 DEF+1
Will Power 8 CH+4 CRR+3 HP+1
Strength 10 DM+4 HP +2 CRR + 4 CH+1


HP:84
Chakara Points:58
CHakara recovery rate:72
Molding Chakara: 4

Damage:40
Tools:26
Agility :52
Defense:28

Delay:52
Non Physical Damage and and healing jitstu:4

ALL attacks/actions require chakara,removing the "weights" is a active state that doubles agility and chakra usage either halves current chakra when its ended or can be used every 1 or 3 fights.

Opening a gate can either frezze HP or double it or active heal it after it ends each gate removes 1/8 MAX HP the 8th or so gate is instant death and if you are not healed up opening 2 or 3 gates can kill him,also after a gate move or leavening gate mode his stats will be halved for 3 rounds frist gate and 1 more for each gate thereafter.

Becuse Chakara heals every round his will heal at a pace faster than narutos narutos beng almsot 5-7 points a round Lees would be 8-12 but a punch or kick would be 3-5 CP,Kohnoha Senpu(Basic spin kick) would be 9-12 a double spin kick would be 15-20 and the highest level whirlwind would be 30ish

As for his drunken master mode that would require him using booze,then waiting 1-3 rounds for it to kick in the higher his druken master skill or the more powerful booze he uses the quicker he is battle ready while he waits for the booze to kick in he dose random odd thigns like nap or stand and cruse at random things and his Agility during this time is X10 bascily nothing but god can hit him then when hes damn and well ready he attacks also while in this mode he gains a chain attack ability it starts of meek 40% to do it and


Item:Basic sake
Level of Drunken state:Lvl 1 Rageing Drunk
Lasts 3 rounds has a 50/50 chance of being knocked out of it if hit
drains half of CP gained (meaning instead of getting 10CP a round he gets -5CP)
Drunken fury: 10% chance to do 2-4 attacks in a row with normal attacks,50/50 with basic Drunken fury move ,and a 30% chance to do 2X/3X normal CP moves
Agility + 400%
Delay -30%
Tools -60%
Chance of hitting friend 4 out of 10
50/50 to halve damage on friendly target (Higher level lessens the chance of him rageing on allies )

As his DK master skil goes up the less likely he will be to attack a friend and the less chance of being awoken from the drunken state, the more powerful the drink the longer it lasts.




One last thought Genjistu or Illusionary skills should be based on Intelligence and Agility if you have god like reflexs you can dodge anything even thigns that are not there,however if you are smart you wont get caught in the illusion or at least come out of it faster.

Anyway I a sure most of you dont understand a bloodly thing I am yammering on about but I wil most it anyway :P

BeardedFerret
10-03-2006, 08:40 AM
...Um. Na-what now? Something about rooting?

ZippyDSMlee
10-03-2006, 08:47 AM
...Um. Na-what now? Something about rooting?

:P
are you trolling or asking a real question? :P

Silver_Derstin
10-03-2006, 08:55 AM
I counter your extremely ellaborate description of everything with the following:

Use MPs and Force bars ala Wild Arms. Don't limit character to classes because it limits gameplay and forces game balance issues.

ZippyDSMlee
10-03-2006, 09:32 AM
I counter your extremely ellaborate description of everything with the following:

Use MPs and Force bars ala Wild Arms. Don't limit character to classes because it limits gameplay and forces game balance issues.

Thanks I think :P

Mmmm its abut as ellaborate as my mind can get altho not as unfocused as I am sometimes :P


Mmmmmmmmmm well chakara is MP atho if you hit zero you are knocked out that is a must,I donno the force system is nice but at the same time dragy,if I can pan out a better MP regen setup then that would be better
or maybe a altered force system that regens 1-3% a round,I want to try and make battles NOT item heavy meaning they heal lightly most of the time both HP and CP.



classes do sux I much perfer a stat based system for weapons and armor I also hate level caps 0-o unless you are a MMO you don't need level caps period end of story....
,if you use level caps then make a lax version of Diablo 2's level cap setup.




rough thought

Chakara can be raised in 3 ways concentration,getting hit and attacking,letting it trickle to full

when a battle starts you start with half your max chakara

Per Round:Naruto 7ish
concentration:10% + 2X will power (narutos would be 18)
Attacking/Gettign hit:5% of damage 10 would be 2.5 rounded down to 2 and 100 would be 20,for active modes its either nulled or halved depending on the mode most active modes have bad side effects that come in after the mode ends.



Its a rough thought what do you think?

I just realized something tis hard to make up something new and make it fun *L*
Mmm mbaye I should stop holding Square to a 10 and let them be with "average" games *L*

ZippyDSMlee
10-03-2006, 12:08 PM
Rough thought 2

have a HP/MP system as well as a body meter system that starts at 100% each fight,at 100% everything works fine at 50% you start losing stats by 20ish% at 10% stats like strength,agility and defnace are halved,healing rasieing the body meter some,


Normal attacks would lower not lower the meter , medium by 1-5 and heavy would be 6-20%

Taking more than damage 1/3rd total HP lowers the meter by 2%,
Taking more than damage 1/2rd total HP lowers the meter by 5%,
Taking more than damage 2/3rd total HP lowers the meter by 8%,

the point of the body meter is to keep fights as fast as possible,perhaps another way to do this is making it each 4 rounds you lose 1/3rd chakrara?
Wat I am trying t do is convey stamina is a non dragy/degrading/overly realistic sense.

Beacon
10-03-2006, 06:57 PM
I got a bit lost in all the technical stuff in there. It's not that I can't understand it, but working through it all would take more attention than I have to spare at the moment (but since a computer will be doing most of that, it's fine).
I would recommend against classes. Very few RPG's really use classes to begin with. Final Fantasy IV, for instance. Technically there are classes, but each class is completely character specific. Character abilities are individually defined so their "class" is really just flavor text.
Simply put, instead of having classes, each character should simply have his/her own strengths, weaknesses and special abilities.

ZippyDSMlee
10-03-2006, 07:18 PM
I got a bit lost in all the technical stuff in there. It's not that I can't understand it, but working through it all would take more attention than I have to spare at the moment (but since a computer will be doing most of that, it's fine).
I would recommend against classes. Very few RPG's really use classes to begin with. Final Fantasy IV, for instance. Technically there are classes, but each class is completely character specific. Character abilities are individually defined so their "class" is really just flavor text.
Simply put, instead of having classes, each character should simply have his/her own strengths, weaknesses and special abilities.

*L*
True true,when I think of class I think of FF6 and FF4 ,when you look at "classes" threw stats more things become clearer,
Like this Lees whirlwind kicks would require a 8 in agility and strength but then any character could attain that move,

witch makes me to think about a customizing class system
a exp system where you spend points to upgrade your level in Tajistu,Ninjistu,Genjistu,Blood line,then you an use the moves you find or get,or maybe I am thinking to much and trying to forge a universal RPG setup that can be altered to fit any RPG type.....mmmmmmm

I will agree cookie cutter classes do become stagnant rather easily

relooking at some stats konoha senpu could be attained at level 2 or 3 with a def of 8-9 str of 7-8 and agility 8-11 ,moves and such have min req to go by but otherwise one character can learn any move they have the req for,to limit how many a character can actively carry maybe have them able to change their active moves list in camp ..damn I just thought of the whole SKILL system from BOF maybe something like it but with more copyable moves and more more regs to equip a skill!

Beacon
10-03-2006, 07:31 PM
Well, how much customization do you really want? If you're playing as actual characters from the show, they all have very distinct styles. Adding in customization would be a step away from that distinction.
However, there could be a level of character-specific customization. Choosing which aspects you want to increase will make different abilities available, but these abilities will vary greatly depending on the character. Also, certain characters should increase at different rates. To take an extreme example, for Rock Lee, increasing his Ninjutsu or Genjutsu or intelligence stats would be very expensive (if it was even an option), but increasing his Taijutsu or strength and agility stats would be significantly cheaper than, say, Hinata. If he gets enough of the right stats, he'll learn techniques like Konoha Senpu, but if another character got the same stats, he still wouldn't learn the technique.
Does that make sense?
I'd also suggest replacing Blood Line with Special Techniques. That way, it can incorporate things like Kiba's Akamaru techniques, Naruto's Nine-tails abilities, and Shikamaru's shadow techniques, none of which are actual bloodline abilities.
I hope that helps.

ZippyDSMlee
10-03-2006, 08:16 PM
Well, how much customization do you really want? If you're playing as actual characters from the show, they all have very distinct styles. Adding in customization would be a step away from that distinction.
However, there could be a level of character-specific customization. Choosing which aspects you want to increase will make different abilities available, but these abilities will vary greatly depending on the character. Also, certain characters should increase at different rates. To take an extreme example, for Rock Lee, increasing his Ninjutsu or Genjutsu or intelligence stats would be very expensive (if it was even an option), but increasing his Taijutsu or strength and agility stats would be significantly cheaper than, say, Hinata. If he gets enough of the right stats, he'll learn techniques like Konoha Senpu, but if another character got the same stats, he still wouldn't learn the technique.
Does that make sense?
I'd also suggest replacing Blood Line with Special Techniques. That way, it can incorporate things like Kiba's Akamaru techniques, Naruto's Nine-tails abilities, and Shikamaru's shadow techniques, none of which are actual bloodline abilities.
I hope that helps.

very nice very very nice ^^

I might be mixing a more generic customizable RPG setup in my head with something thats better suited for the naruto world.

ok so these are apart of character Skill sheet

Taijistu,Ninjistsu,Genjistu,Tool,Unique abilities
Exp can be used to level up skills

stats can be done either as a auto leveling setup designed around each character or you can chose what stat to level up yourself.

Each character will be given limits matching what they have on the show and in the manga.

Using Rock lee as a example,he has 3 skills he can upgrade tools,Taijistu and his Unique ability witch would be Drunken fighter his Taijistu level would be tied to lotus and opening of the gates,the only reason to put exp into tools is gaining the ability to use medium medical items and solider pills and better ninja tools,Items will have 3 or 4 ranks most can use basic healing items and such at level 1.


with that said they way it is now tenten can use nearly any medicine right off the bat *L*

or since a odd balancing issue has shown itself just let it have a normal RPG item setup.....mmmmm

I cant see a way around this without making a a Medical Tool stat ,medical tool,tool and healing jitsu and Non Physical Damage are all different things but Non Physical Damage and healing jitstu are similar enough to go into one stat,Medical tool and tool are nearly completely different.



BTW Kibas jistus are from his clan/bloodline :P
but ya alot of the characters don't have a clan/bloodline trying to see if any have 2 Unique abilities I dont think I see any other than Rock Lee he stands out the msot but the gates can be tied to hand to hand and the drunken fighter to Unique abilities.

Beacon
10-03-2006, 08:33 PM
There's techniques inhereted by a clan and then there's bloodline abilities. I believe, technically, things like Shikamaru's shadow techniques and Choji's body techniques are just things their families keep secret. Anyone could theoretically do them. The only actual Bloodlines (or Blood Limits, I've seen it translated both ways) in the Konoha village are the Sharingan and the Byakugan.

A thought on increasing stats is that they might be tied to the five Skills. All stats would go up every time, but putting points into Taijutsu would increase strength and agility (how much in each would vary depending on the character. Ninjutsu would effect agility and intelligence. Or something along those lines.

You might consider having Rock Lee's gates be tied to Unique Abilities, though. They're a little more important to him than his drunken fighting, and theoretically, both could use that Skill. Just a thought.

ZippyDSMlee
10-03-2006, 09:07 PM
There's techniques inhereted by a clan and then there's bloodline abilities. I believe, technically, things like Shikamaru's shadow techniques and Choji's body techniques are just things their families keep secret. Anyone could theoretically do them. The only actual Bloodlines (or Blood Limits, I've seen it translated both ways) in the Konoha village are the Sharingan and the Byakugan.

A thought on increasing stats is that they might be tied to the five Skills. All stats would go up every time, but putting points into Taijutsu would increase strength and agility (how much in each would vary depending on the character. Ninjutsu would effect agility and intelligence. Or something along those lines.

You might consider having Rock Lee's gates be tied to Unique Abilities, though. They're a little more important to him than his drunken fighting, and theoretically, both could use that Skill. Just a thought.

MMm I was coming from a generic RPG setup but now I see how skills can balance with stats,stats are for equipment and the power of def,str,agl skils go to when you learn what,like lee drunken fighter stuff it bound to tool,taijistu and Unique ,where the gates are tied to Unique and taijistu.

ZippyDSMlee
10-04-2006, 04:59 PM
I have a thought about forming seals and delay,the mroe you use a move the faster you are to use it soemthing like this

Baisc use the move 250 tiems to be able to use the move instantly

Super 800 times

Advanced 1500

Rare 2000

Altho each move has a minim delay on it so the extra super moves cant be used one a round.