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View Full Version : Monkey Island's Gilbert: Industry Must Unionize To Move Forward


Brokenscope
06-30-2008, 05:49 PM
Gamasutra Article

Monkey Island's Gilbert: Industry Must Unionize To Move Forward (http://www.gamasutra.com/php-bin/news_index.php?story=19228)

Thought it was interesting, really don't have an opinion on it though.

ezacharyk
06-30-2008, 10:51 PM
I read this today as well. I liked his bit about gaming moving to a more episodic rout in the future.

As for unions, I am not a big fan of them. The games industry could use more unity on positions and such, but that may not ever happen.

ZippyDSMlee
07-01-2008, 09:39 PM
a movie is much easier to do than a game you have alot of coding,bug work and recoding and lil time to finish and present a proper product to the masses on various platforms.

unions are a doubled edged sword to often they become another level of bureaucracy to feed instead of protecting members,then again looking at EA a workers strike might be a good ting......

The game biz needs more standardizations like proper accreditation on a games credits, more protection for content creators across the board, the media mafia loves its cheap CP's a bit to much and sometimes a creator of a multi thousand/million dollar product is left in the cold.

KN
07-01-2008, 09:49 PM
I hate unions with every fiber of my being.

ZippyDSMlee
07-01-2008, 09:52 PM
I hate unions with every fiber of my being.

but they are very socialistic :P

KN
07-01-2008, 10:55 PM
but they are very socialistic :P

Why do you think I hate those bottomfeeders?

"O NO WE AREN'T EARNING ENOUGH MONEY TO BUY EXPENSIVE **** TIME TO NOT WORK WEEEE"

"Ok then I'll just fire the lot of you and hire people who want to work"

"No you can't. There are laws against that :3"


**** unions. **** them.

ezacharyk
07-02-2008, 12:01 AM
a movie is much easier to do than a game you have alot of coding,bug work and recoding and lil time to finish and present a proper product to the masses on various platforms.


No they aren't. Movies require hundreds of people and 1 to 2 years of time minimum. They cost $100s of millions to make. If you actually looked at it, games are the easier media to produce.

You can make a game and reuse half the game to make the next game. I have yet to see anything close to that in movies.

Every movie basically has to be produced from the ground up. Games not so much. Once you invent the wheel in games, you can reuse it over and over again with minimal tweaking.

We actually have it easy compared to movies.