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Pelor
04-19-2008, 03:50 AM
I'm going to plug this project, even though I'm not affiliated with it.

http://forums.newdoom.com/showthread.php?t=34901

WolfTC - A Wolfenstein3D TC for Doomsday.

WolfTC is neither a total remake or exact copy of Wolfenstein 3D, however it will (ultimately) mimic all the features of Wolfenstein3D. As WolfTC is being made specifically for Doomsday it makes use of the additional features that come with it by enhancing the Wolfenstein experience with enhanced graphics and sound (these are optional of course). Our work on WolfTC is based on Laz Rojaz’s WolfenDoom (with permission). Though in all honesty, you can’t tell that anymore.

[...]

WHAT WE NEED HELP WITH:

AN ARTIST:
WolfTC is intended to feature exaggerated cartoon images to depict the various plot scenes of PC Wolf (we're not intending to over stretch to the other level set's atm, though maybe once the PC Wolf is done). An example of the lovely Dr Schabb’s can be found over at the WolfTC screenshot’s page, though 99% of the images also have backgrounds, which said picture doesn’t show.

The TC does have an artist; however they have very little time at the moment and the relatively far future because of real life issues. They have completed EP1-3 of Wolf (well bar a single picture). We are looking for someone who can do EP4-6 and SOD. A second artist also means the workload can be shared, which is good for all.

A SPRITE ARTIST:
As mentioned in the game play section, we would like to implement a couple of new bad guys to replace some existing new ones that we feel don’t meet the required standard. I’m sure many of the TC’s sprites could stand to be smartened up as well.

A PROPER CODER:
The TC has never really had a proper coder to do some of the more advanced things we wish to implement in the TC. We have managed to do some of the very low level coding such as 99% of the bad guy attacks (bad guys shooting through other bad guys for instance) and such (note things like the "Visuals" are done via Doomsdays ded's rather than by coding).

The primary thing's regarding coding that we need to sort out are upgrading to Dday 1.9 (which is currently in Beta, the TC is currently based of Dday 1.8.6) and a use for Treasure (i.e a score). Secondary features that aren’t essential include the addition of more key types (more to clean up the TC’s internal’s than a requirement). Things like sliding doors would be nice, but they are not considered essential and holding the TC up, so to speak.

Of course, there's more information in the link.

http://img167.imageshack.us/img167/7417/mainphpcmdimageorigvar1ow8.png

kurisu7885
04-19-2008, 02:50 PM
I love ID for not suing over stuff like this.

KN
04-21-2008, 11:43 AM
I love ID for not suing over stuff like this.

iD released the source to the Doom and Quake (2) engines. They love this sort of thing.

Thefremen
05-02-2008, 07:31 PM
Yup, the sauce to quake 2 was released in record time IIRC. As long as people don't just blatantly rip off the game's WAD files, repackage and sell at retail they're OK with stuff ppl do.

The description reminds me of when I was working on Spacecrafts, things go so slowly because everyone is working on stuff during lunchbreaks or afterwork.