KN
06-06-2007, 08:41 PM
The Story So Far
Day 1 - Pink gorillas and pillow wars (http://www.hobobucket.com/otproject/day1.html)
Day 2 - Not-a-bong and the Couchmongler (http://www.hobobucket.com/otproject/day2.html)
Day 3 - Pink gorrilas making music and firemanwoman (http://www.hobobucket.com/otproject/day3.html)
Day 4 - A tragic event (http://www.hobobucket.com/otproject/day4.html)
Day 5 - I am here to eat your consumables (http://www.hobobucket.com/otproject/day5.html)
Day 6 - Faaaanservice! (http://www.hobobucket.com/otproject/day6.html)
I'm bored, and I want an excuse to play The Sims 2, so I thought of this.
It is my intention to put GP members that volunteer in a random house and have them attend to themselves. I will not interact with them whatsoever except confirming dialogue boxes that may pop up for some reason. I will however alter the house and what is contained within if I see fit, or if you request this. I'm going to use the money cheat, just so you know.
I will then screenshot humerous events and post them here with 'witty' commentary.
Obviously, a house can only hold 8 sims, and I am placing 5 in it for now. Apply within, and either supply a picture which I will model you after, or tell me to go completely nuts. You also need to provide your personality points disturbition (look up how this works if you don't know) and/or sign. I'm setting everyone's lifetime goal blabla to " cheeseburger" or whatever the " ****ing around" option is.
I will randomly pick 5 people, and will expand this to 6, 7 and 8 in the future if I somehow actually keep this u
I will attend all this tomorrow, as I am currently in bed.
EDIT: Some copypasta regarding personality points. The 'suggestions' can be ignored, as we want funneh, not game advancement. Go wild with suggestions here.
Personalities
A Sim's personality is their very essence. The personality determines a Sim's natural ability to do or react to things, and the combination of what you choose can directly affect the difficulty of the game. The personality is damn near the only determining factor of behavior when your Sim is on automatic mode (Free Will). The personality is, in short, the most important factor in Sim creation.
Personalities are determined via five pairs of categories. You can put to 10 points in any one category, as long as your total between all pairs does not exceed 25. Unlike The Sims 1, you must have every point accounted for. No more Sims with personalities with less than 25 total points allotted will be allowed.
It may be a little confusing to think of categories in pairs, but it's pretty simple. Here's a breakdown of each pair, what it means, how it affects your Sims, and what strategies can be employed because of them.
Sloppy/Neat: This affects the Sim's natural desire to clean up after itself, and its tolerance for crap around the house. A Sim with points in this category will automatically wash dishes after eating, and will rarely leave puddles after showers and baths. The Sim will, however, be extremely irritated at dirty dishes and stinky Sims. Sims with few points here will be the complete opposite.
Many gamers feel that points here are a waste of time, and they have a point. Getting a maid back in the old days of Sims 1 was a fantastic way to keep a clean house on someone else's time. It was extremely cheap, and allowed your Sim to have personality in "more important" areas. However, now that maids are more expensive, it's less helpful. Also, having a clean house automatically will impress guests more, and that may JUST be enough to get a Sim to befriend you. Arguments can be made on both sides, and the only way to know whether it'll help you is to play some. If it's your first Sim ever, set it at 3. If it's your first Sim in Sims 2 but you're a vet of Sims 1, set it at 4 or 5.
Shy/Outgoing: This affects the Sim's ability to make friends. A Sim with many points here will easily gain friendships, but will also need friendship more frequently than a Sim without those points.
This can be the most important personality… or the least important, depending on how you play. It's no secret that the hardest need to get fulfill (again, needs are explained later in detail) is the Social need. Setting this personality high will allow your Sim to quickly recover its Social need, but setting it low will retard the decay of said need, allowing you to spend more time doing other things. Unless you plan your Sim to pursue the Politics career track, or throw many parties, set this at 5 until you're more comfortable with Sims 2 (even if you're a Sims 1 vet).
Lazy/Active: This sets the decay of your Sim's energy, but also changes its preference for activities. A lazy Sim will be more inclined to read a book or watch TV than, say, work out or dance. That alone is not necessarily bad, but again, with low scores in this personality, your Sim also won't last long when he HAS to push himself, and all Sims do at some point.
This plays more into your personal play style. It's pretty much just as easy and cheap to buy a TV for fun as it is a stereo, and both double as a workout machine. Unless you plan on doing some hardcore sessions for job skill gains (also explained later), keep this one around 5.
Serious/Playful: Basically self-explanatory, this personality affects a Sim's preference for things to do when it is bored. A playful Sim will be more inclined to watch TV or play computer games than read a book or look through a telescope. Also, Sims with high points here can have playful interactions with other Sims (like telling jokes or tickling) pass more than they fail.
Like the Lazy/Active pair, Serious/Playful plays more into your personal style. It's typical to make some snooty Sims, and set more Lazy and more Serious personalities. Or you can make blue-collar middle-class Sims who are more Active and more Playful. Any combination will work, provided you have the Sim do what plays into its strengths.
Grouchy/Nice: This one affects not only a Sim's inclination to other Sims, but also indirectly how easy it is for the Sim to make friends. A grouchy Sim will insult and nag strangers, bringing down relationship levels and basically annoying the crap out of the target.
Day 1 - Pink gorillas and pillow wars (http://www.hobobucket.com/otproject/day1.html)
Day 2 - Not-a-bong and the Couchmongler (http://www.hobobucket.com/otproject/day2.html)
Day 3 - Pink gorrilas making music and firemanwoman (http://www.hobobucket.com/otproject/day3.html)
Day 4 - A tragic event (http://www.hobobucket.com/otproject/day4.html)
Day 5 - I am here to eat your consumables (http://www.hobobucket.com/otproject/day5.html)
Day 6 - Faaaanservice! (http://www.hobobucket.com/otproject/day6.html)
I'm bored, and I want an excuse to play The Sims 2, so I thought of this.
It is my intention to put GP members that volunteer in a random house and have them attend to themselves. I will not interact with them whatsoever except confirming dialogue boxes that may pop up for some reason. I will however alter the house and what is contained within if I see fit, or if you request this. I'm going to use the money cheat, just so you know.
I will then screenshot humerous events and post them here with 'witty' commentary.
Obviously, a house can only hold 8 sims, and I am placing 5 in it for now. Apply within, and either supply a picture which I will model you after, or tell me to go completely nuts. You also need to provide your personality points disturbition (look up how this works if you don't know) and/or sign. I'm setting everyone's lifetime goal blabla to " cheeseburger" or whatever the " ****ing around" option is.
I will randomly pick 5 people, and will expand this to 6, 7 and 8 in the future if I somehow actually keep this u
I will attend all this tomorrow, as I am currently in bed.
EDIT: Some copypasta regarding personality points. The 'suggestions' can be ignored, as we want funneh, not game advancement. Go wild with suggestions here.
Personalities
A Sim's personality is their very essence. The personality determines a Sim's natural ability to do or react to things, and the combination of what you choose can directly affect the difficulty of the game. The personality is damn near the only determining factor of behavior when your Sim is on automatic mode (Free Will). The personality is, in short, the most important factor in Sim creation.
Personalities are determined via five pairs of categories. You can put to 10 points in any one category, as long as your total between all pairs does not exceed 25. Unlike The Sims 1, you must have every point accounted for. No more Sims with personalities with less than 25 total points allotted will be allowed.
It may be a little confusing to think of categories in pairs, but it's pretty simple. Here's a breakdown of each pair, what it means, how it affects your Sims, and what strategies can be employed because of them.
Sloppy/Neat: This affects the Sim's natural desire to clean up after itself, and its tolerance for crap around the house. A Sim with points in this category will automatically wash dishes after eating, and will rarely leave puddles after showers and baths. The Sim will, however, be extremely irritated at dirty dishes and stinky Sims. Sims with few points here will be the complete opposite.
Many gamers feel that points here are a waste of time, and they have a point. Getting a maid back in the old days of Sims 1 was a fantastic way to keep a clean house on someone else's time. It was extremely cheap, and allowed your Sim to have personality in "more important" areas. However, now that maids are more expensive, it's less helpful. Also, having a clean house automatically will impress guests more, and that may JUST be enough to get a Sim to befriend you. Arguments can be made on both sides, and the only way to know whether it'll help you is to play some. If it's your first Sim ever, set it at 3. If it's your first Sim in Sims 2 but you're a vet of Sims 1, set it at 4 or 5.
Shy/Outgoing: This affects the Sim's ability to make friends. A Sim with many points here will easily gain friendships, but will also need friendship more frequently than a Sim without those points.
This can be the most important personality… or the least important, depending on how you play. It's no secret that the hardest need to get fulfill (again, needs are explained later in detail) is the Social need. Setting this personality high will allow your Sim to quickly recover its Social need, but setting it low will retard the decay of said need, allowing you to spend more time doing other things. Unless you plan your Sim to pursue the Politics career track, or throw many parties, set this at 5 until you're more comfortable with Sims 2 (even if you're a Sims 1 vet).
Lazy/Active: This sets the decay of your Sim's energy, but also changes its preference for activities. A lazy Sim will be more inclined to read a book or watch TV than, say, work out or dance. That alone is not necessarily bad, but again, with low scores in this personality, your Sim also won't last long when he HAS to push himself, and all Sims do at some point.
This plays more into your personal play style. It's pretty much just as easy and cheap to buy a TV for fun as it is a stereo, and both double as a workout machine. Unless you plan on doing some hardcore sessions for job skill gains (also explained later), keep this one around 5.
Serious/Playful: Basically self-explanatory, this personality affects a Sim's preference for things to do when it is bored. A playful Sim will be more inclined to watch TV or play computer games than read a book or look through a telescope. Also, Sims with high points here can have playful interactions with other Sims (like telling jokes or tickling) pass more than they fail.
Like the Lazy/Active pair, Serious/Playful plays more into your personal style. It's typical to make some snooty Sims, and set more Lazy and more Serious personalities. Or you can make blue-collar middle-class Sims who are more Active and more Playful. Any combination will work, provided you have the Sim do what plays into its strengths.
Grouchy/Nice: This one affects not only a Sim's inclination to other Sims, but also indirectly how easy it is for the Sim to make friends. A grouchy Sim will insult and nag strangers, bringing down relationship levels and basically annoying the crap out of the target.