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View Full Version : "Study" says driving games make for bad drivers


Demontestament
03-19-2007, 11:46 AM
WASHINGTON (Reuters) -- People who play car racing video games may be more prone to drive recklessly and get into accidents, according to a study that adds to evidence that video games can influence the behavior of some players.

The study by German researchers published on Sunday examined the effect these games, featuring realistic driving environments with players often racing through city and suburban traffic, affect people who play them.

"Driving actions in these games often include competitive and reckless driving, speeding and crashing into other cars or pedestrians, or performing risky stunts with the vehicle. In short, most actions in racing games imply a very high risk of having an accident or severe crash in a highly realistic virtual road traffic environment," the researchers wrote.

The researchers first questioned 198 men and women. Those who played the games most often were more likely to report engaging in aggressive and risky driving and getting in auto accidents. Those who played these games less often reported driving more cautiously, the researchers said.

The researchers then studied 68 men and found those who played even one racing game took more risks afterward in traffic situations on a computer simulator than those who played another type of game.

Then the researchers had 83 men play either a racing game or another type of game, and found that those who played the racing game reported more thoughts and feelings associated with risk-taking than the others.

"Risk-acceptance is one of the most prominent and important factors in the discussion of the origin of accidents caused by young drivers," Joerg Kubitzki of the Allianz Center for Technology, who conducted the study along with researchers at Munich's Ludwig-Maximilians University, said by e-mail.

The researchers cited previous research involving the "shooter" genre of games, in which the player shoots at adversaries, that found an increase in aggression-related thoughts and actions among people who played these games. But they said little had been known about the influence driving games might have on actual driving behavior of players.

"The question of age restrictions, legally or voluntary, should be discussed not only for 'shooter' games but also for this kind of games, which have an impact on traffic safety," Kubitzki said.

The study appeared in the Journal of Experimental Psychology: Applied, published by the American Psychological Association.


Another study about how video games make people stupid or numb to the real world.

Hank the Tank
03-19-2007, 12:09 PM
It's on the front page.

Soldat_Louis
03-19-2007, 12:40 PM
Although it's a bit better than the "study" reported by BBC some days ago. At least, they made measures on concrete games and players, rather than "simple" polls.

Now, according to what I read on CNN, I have some little problems :
- I don't know which game has been tested
- I don't know if the researchers compared different kinds of racing games. Many ones exist : Rally Championship (Colin McRae Rally...), Street Racing (Need for Speed Carbon...), Formula 1 simulations, Fantasy kart racing, arcade racing games (Ridge Racer...), . Also, hardware can change a lot of things : did the players had the same effects with a wheel, a joypad, or a fully equipied arcade-style wheel and chair ?
- Did other effects' influence could be measured ? (such as high traffic, heat, or music)
- What do they mean by "taking more risks" ?

Well, it seems that once again, a study that lacks of precision is going to be presented as "evidence". One game to be tested is not sufficient, in my opinion.

Soldat_Louis
03-19-2007, 01:05 PM
As I've said on GP's blog, the article is available here (http://www.apa.org/journals/releases/xap13122.pdf)

The racing games tested are : Burnout, Midnight Racer and Need for Speed (which one ?). The "neutral" games tested in comparison (they wanted games that don't involve racing at all) are : FIFA 2005, Tak, Crash Bandicoot and even Medal of Honor (which one ?).

As they said, "a limitation of our studies is that we only used games with road-traffic (street-racing) settings. Many racing games (e.g. Formula 1 [SCEE]) only let players drive around dedicated racing circuits without traffic and, thus, do not allow players to break traffic rules."

ZeRu
03-19-2007, 03:47 PM
Will now driving games be considered as "killerspiele" in Germany as well, and will some of their politicians now want to put people who play such games behind bars? Note that this study was conducted in Munich, where the idea for banning "killerspiele" started as well (maybe just a coincidence). Hasn't Hitler started his progress in Munich as well - of course, that might be another coincidence.

I know from my experience that frequent playing of driving simulators makes me drive somewhat faster, but running into pedestrians?? If I haven't read Soldat_Louis' post I would thought they've used Carmageddon for this study. Heck, I would even say they purposely used Carmageddon just to make results more likely to be against games. Germany might turn into a dream country for Jack Thompson if he loses his license.

Demontestament
03-19-2007, 04:18 PM
Ok study in German right? Well ok easy way to make it look like people who play driving sims go fast. Here is how

Have some random guy play a driving sim where to go balls out on speed, then have them drive on the Autobahn and them present findings of "OMG Speed Demons" and hope games like this are labled too dangerous/violent so you can blame all accidents and road fatailities on them.

Repeat process with shooters/fighting games/rpgs/sims/EQ/WoW/GTA

Zanzer
03-20-2007, 03:17 PM
Being an older gentleman, I do agree with this study. It makes sense. The study indicated that the main demographic affected is males age 24 and under (http://www.theinquirer.net/default.aspx?article=38338). In other words, new drivers who may not have much actual driving experience (other than these driving games) to refer to.

I could see inexperienced drivers being slightly more aggressive on the road immediately after playing an intense racing game.

Edit: Note that it is okay to accept the findings of a study without accepting the conclusions people try to reach based on those findings. I agree with the study, and disagree with the conclusion that the article attempts to make.

Demontestament
03-20-2007, 07:58 PM
Being an older gentleman, I do agree with this study. It makes sense. The study indicated that the main demographic affected is males age 24 and under (http://www.theinquirer.net/default.aspx?article=38338). In other words, new drivers who may not have much actual driving experience (other than these driving games) to refer to.

I could see inexperienced drivers being slightly more aggressive on the road immediately after playing an intense racing game.

Edit: Note that it is okay to accept the findings of a study without accepting the conclusions people try to reach based on those findings. I agree with the study, and disagree with the conclusion that the article attempts to make.

It isn't the games, it is the mental retardation they have in wanting to prove they are a real man by driving their car like a moron and racing eachother to brag how great their cars are to over compensate for other things.

Zanzer
03-21-2007, 04:50 AM
It isn't the games, it is the mental retardation they have in wanting to prove they are a real man by driving their car like a moron and racing eachother to brag how great their cars are to over compensate for other things.
In some cases, people are jerks on the road no matter what they do beforehand!

I'm not saying that the game is the direct cause of increased risk-taking (which is where I disagree with the article's conclusion). I do acknowledge the fact that we do what we practice, and younger drivers who are inexperienced at real driving may respond to split-second decisions with a recent video gaming experience that may still be in mind. They may, due to inexperience, decide that they can make a maneuver because they were able to in a video game, without having ever previously attempted it in actual driving.

I accept the study while coming to the conclusion that the drivers need to better distinguish between a windshield and a television screen.