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ZippyDSMlee
01-30-2007, 01:29 AM
So I finally get a bit o scripting to work.I forget what weapons get updated along the way been a year or since I played threw it and I don't want to waste interest being worn down by the games more annoying parts,so help me think up simple fun ways to improve the weapons,also help me recall the upgrades to the weapons


I dunno if these are SP values but I will list anyway.

Gauntlet
Oh yeah, the "Glove Of Love" makes a comeback. Perfect for getting those humiliating frags.

Damage: 50hp.
Rate of Fire: It is a rotating blade.
============================
Blaster
Damage:8Hp
Charge:50hp
Rate of Fire:As fast as your trigger finger,2 sec for full charged shot.
Semi Auto energy pistol,with charged shot.
(tweak damage/clip/refire give alt fire)
===============================
Machine Gun


Damage: 5hp, 10hp when zoomed.
Rate of Fire: 7 rounds per second.
(tweak damage/clip/refire give alt fire)
==============================
Shotgun

Damage: 11 pellets, 10hp each.
Rate of Fire: 1 shell per second.
(I know this gets a clip upgrade)
(tweak damage/clip/refire give alt fire)
==============================
Grenade Launcher

Damage: 100hp on direct hit. Large splash area.
Rate of Fire: 4 grenades in 5 seconds. Detonates 2.5 seconds after launch.
(tweak damage/clip/refire give alt fire)
===================
Rocket Launcher

Damage: 100hp on direct hit. Large splash area.
Rate of Fire: 4 rockets in 5 seconds.
(tracking upgrade?)
(tweak damage/clip/refire give alt fire)
=======================
Lightning Gun

Damage: 8hp per charge.
Rate of Fire: 20 charges per second.
(tweak damage/clip/refire give alt fire)
=======================
Hyperblaster

Damage: 14hp on direct hit. Tiny splash area.
Rate of Fire: 25 shots in 2 seconds.
(replace plasma with bolts this is not a DOOM weapon)
(tweak damage/clip/refire give alt fire)
=============================
Nail Gun

Damage: 30hp on direct hit. Tiny splash area.
Rate of Fire: 25 nails in 4 seconds.
(Needs a less flashy projectile)
(tweak damage/clip/refire give alt fire)
(tracking upgrades and refire rate upgrades)
============================
Railgun

Damage: 100hp.
Rate of Fire: 2 slugs in 3 seconds.
(GIVE damage/clip/refire give alt fire)

-------------------------------

The blaster I cant think of what to do other than give a nice rapid fire mode with a clip 12-24 make this a nasty mini machine gun with a nasty charged surprise.


Shotgun + clip = auto shotgun.

Grenade Launcher a toughie go with a standard alt config exploding on contact..mm or alt fire to detonate it....mmmmm

Hyperblaster replace crappy ulgy looking doom knock off plasma with more more a energy bolt type thing

Nail Gun,I want full blown nail projectiles not the bullet like things used.

Railgun
the Railgun is the ultimate rifle and snipping weapon in the Q2 world 3X zoom double damage and ammo used in Zoom mode perhaps do the same with normal mode.


I am running out of steam on ideas and done want to burn out on the game by replaying it,anyway I will post progress here.

ZippyDSMlee
02-12-2007, 09:15 AM
Q4 is more easy to code for than Unreal,you jsut create a folder in the Q4 folder ,copy the pak file you are moding to it then remove everything you don't want from it with winrar and the edit the def files with note pad.

the coding is not as simple as U1 script but I am slowly understanding it...I think

ZippyDSMlee
02-27-2007, 12:19 AM
I have dreamed up a Energy Shield Blaster combo one part Q2 one part Halo
this is very beyond my skills but I ahve had some coders on doom3.org like the idea

Energy Shields use blaster ammo you get to carry 75 ammo,25 being in the blaster the blaster itself has a 25 shot "clip" and has 2 modes of fire normal fire is a nice rapid shot about 60% less in damage per shot but its automatic now and similar to the machine gun,the 2nd mode of fire is the charged blast it takes 8 points per shot and has a much much slower refire rate(slower than shotgun) but offers alittle more damage and raius on hit.


the shield blocks damage at a 2 to 1 ratio (2 points of damage per point of ammo used) the shield can be turned on or off at any time,the AMMO recovers at 1-6 pointer per 1-6 secs (I have yet to crunch the numbers but 1-4 points for 3 seconds is not bad) when the siled drains the ammo to 0 its locked up in a off mode for 15 secounds.


Now the point of tieing the blaster and shield together is obvious use them both at once and you loss the shield quickly but use the shield by and you get something akin to Q2.

ZippyDSMlee
12-05-2007, 12:11 AM
Over at uncles kill'in his plants..er...weeds....er...anyway...so I am over here dcking with Q4 some these are some interesting changes I have made

Strogg marines added more run/cover options to the AI script..it sounds ahell of alot more than what they asctulty do but tis "different".

Added 100HP to them and a headshot of 4X from 2X

I am torn in moding the shot gun, having a spread mode with wide fire at 2X faster rate,8 shells in everything is covered,at 12 shells and a clip at 3X faster rate of fire...things simply die....even with only 50HP and 200 armor.

slowly I am getting the hang of whats what in the code and what works,soon I will add a 2min timer to corpse stay/gibs and unlock the locks on dead bodies and parts.... :X

I have made a distro pack if anyone wants to help me test things.

BTW..this mod...is for hard mode only :P