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View Full Version : WiiMote playing Half-Life 2 on a computer


ZippyDSMlee
01-27-2007, 11:05 AM
http://www.youtube.com/watch?v=asY_I8y6C0M&mode=related&search=

I believe its a spoof,but looking at it from a control perspective promising,it seems cumbersome and the quick dash up to jump madding least to my mind

this is where the Numb chuck should be brought in

the analog stick on it handles movement the 2 buttons on it could be jump and crouch toggle the trigger can be alt fire,the wii mote trigger can be use for attack the Dpad for weapon swap and zoom and such.

I am noticing alot of lag on up/down aiming fine tuning the sensitivity is always a good idea for both axis really any game that calls for above average sensitivity needs fine tuning.

I hate static button mappings,cookie cuter controls for games that require above average sensitivity/control really need button mapping,at least for FPS's this is a must..

steelcobra
01-27-2007, 12:02 PM
If they fix some of the basics it could be a great thing for somebody who's limited to one hand, or just can't do the mouse/keyboard setup.

ZippyDSMlee
01-27-2007, 12:15 PM
If they fix some of the basics it could be a great thing for somebody who's limited to one hand, or just can't do the mouse/keyboard setup.

No doubt the innovating in it is amazing,and with options and "controls over the controls" it would be "prefect" for all.

whats the shock/jerk axis limit? 4 way or 8 way,altho you'd have to be good to be able to do it 8 ways *L*