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View Full Version : Magic Elemental chart o'mine


ZippyDSMlee
12-27-2006, 08:41 AM
and yes I proofed this.

Anyone seen a nice simple full functioning elemental chart that covers the 6 element types (wind,water,ice,fire,thunder,earth)
I been thinking most elements pair up they either null each other out or do 50% or less damage,I am focusing on the energies of it not the status of it IE Crush,Peirce,Bash ect,ect

= null
> greater than
< weakness
>< damage rolls double both ways
p: protected 50% damage

Light/dark(I am not going over light and dark they have been worked out well enough over the years the rest of the elements only so so)
it could be done like this ,light is energy and darkness is absorption so darkness could absorb wind/ice/fire/thunder/ be protected from water but Earth (IE crush) would do "normal" damage to it light could burn off fire/thunder/ice/ be protected from earth/water and Wind(IE pressure) would do normal damage to it.
Of coarse you would not apply this to all light/dark creatures creature type comes before element (IE plants are part of the earth but do not share its status's)




Wind/Earth

Both move mass amounts of "energy" to get their tasks done thats why they are on the same "coin",No matter what wind or earth do to each other the outcome is not going to be much thats the main reason why they nullify each other ,like thunder striking threw the earth changing its structure as it goes water and wind can disrupt each other in the same way at least it gives wind a true opposite but even so one element still dose X2 damage to more than one element


Fire/Thunder
fire and thunder are 2 sides of the same energy coin IE lighting goes threw water fire goes threw ice.
Since fire and thunder are searing energies they kind of null each other out while wind><water is a stretch fire and thunder have been treated as half damage attacks.



Ice/Water
Are 2 sides of the same coin.
While its easy for ice to freeze water only if the ice is strong enough will the freezing effect be on a large scale and by that time it can freeze anything it wants so being on the same coin halves their attacks.


Elemental table
Water < Wind = Fire
this means fire nulls water and wind is waters weakness.



Water < Wind = Fire p: earth Water+fire=steam thus null
Fire < Ice = Lighting p:wind Fire+lighting= hotter fire thus null
Lighting < Water = Fire p:ice Fire+lighting= hotter fire thus null
Wind < Water = Earth p:fire wind can not move mountain
Earth < Lighting = Wind p:water mountain can only block wind
Ice < Fire = Earth p:lighting Ice freezes earth but earth is cold to start with..


Combinations of elements for monsters can lead to oddities in their strengths and weaknesses a fire/wind plant monster would be strong to water/fire/ be protected from lighting/wind but weak to ice,a Earth/water Mud Golem would be strong to earth/wind/water/ protected from fire/ice but weak to lighting, plants are a creature type not a element.

anyway I am trying to smooth this chart (or as I like to call it mr.squiggles) trying to have each element have its own reasonable weakness,protection and null without overlapping with another element or make one element be to versatile.